Friday, September 23, 2011

The Periphery

While Terran Space will act as the blanket term for my Traveller setting, most of the action will take place in a sector known as The Periphery.  This is a relative backward in the (Terran) Imperium that was fairly recently thrust into prominence during a war with an alien species.

I'll be providing more detail on it as I develop it.  Below are two very vague sector maps, only one of which I will use, for the Periphery:

click to embiggen

click to embiggen

The first represents a sector on the edge of a rift, while the second is a bit more evenly spread out (if sparse). I'm not sure which one I will use yet, but there are advantages and disadvantages to both.

More later.

5 comments:

  1. FWIW, you might want to play with GAL24C, a DOS sector mapping program linked from Bob Conley's site: http://www.esnips.com/web/RPG-Wares-for-MS-DOS.

    It works well with DOSBOX. I attempted to use the more modern Heaven & Earth, but couldn't get the DLLs to register properly in Windows 7. Sometimes the old ways are best...

    I'm happy to share the DOSBOX conf file I wrote for GAL24C if it's of interest.

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  2. Indeed I would! Does it allow you to transfer information into some kind of text document?

    I similarly had problems with Heaven and Earth. It seemed like a neat tool, but I'd like to have something that allows me to export information into word documents or something similar.

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  3. It does indeed save everything as text. I was up waaay too late last night playing with Galactic - it's very cool.

    Here's a quick write-up and installation tutorial:
    http://www.welshpiper.com/traveller-interlude-1/

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  4. I've found clumpy sectors to be the best settings for Traveller, in general. My preference is to have about 3 really good clumps across a sector. This allows me to manage how much travelling happens across the course of a campaign. Each clump will usually have enough local stuff that I can put in anything I want close to hand or otherwise justify its presence. But if I want the game to start moving geographically, I can send a party cross-sector for a three-fingered garblethanger or to consult the ancient paper tape archives of Scelbi with much adventure as they plan and plot their path and negotiate for fuel and cargo while I try to finish writing the adventure. ;)

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  5. @ Mark A. Graybill

    Thanks for the advice. That sounds like a good model, and one I'd do well to adopt.

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